Biography

Hi there! I’m Kieran Crawte, a Game Developer currently based near Guildford in the UK. Most recently I’ve been working at Absolutely Games as a Level Designer, where I worked on Classified: France ‘44.

I’m a graduate of Staffordshire University, having completed a BEng(Hons) in Computer Games Design with a focus on Game Design, Level Design, Narrative Design and Interactive Worldbuilding. I have experience with industry-standard programs for a variety of disciplines including Unreal Engine and Unity. I’ve also worked in the industry as a QA Tester for a number of years, having provided testing and feedback for numerous award-winning titles across Console, Desktop and Mobile.

My biggest professional achievement to date is being promoted to the Design team for Classified: France ‘44 after having proven myself as the sole QA tester for the title during pre-production, quickly integrating into the team and directly contributing to the game’s content from Pre-Alpha through to GMC.

My favourite game franchises include Persona, Mass Effect and Assassin’s Creed. I enjoy several different genres within the video game space, especially RPGs and Action-Adventure games. Outside of video games, I also hold interests in TRPGs, Ancient History, YouTube content creation and Japanese Animation.


Industry Experience

Level Designer

Absolutely Games

Guildford, UK - October 2022 - December 2023

Designed and developed content for Classified: France ‘44 as part of the Design team. Took ownership of missions, crafting gameplay scenarios and immersive level content for Classified: France ‘44.

Quality Assurance Lead

Absolutely Games

Guildford, UK - February 2021 - October 2022

Acted as QA Lead for Classified: France ‘44, responsibilities included managing the company's testing strategy and verifying the implementation of new features and the stability of the overall product.

QA Technician

Climax Studios

Portsmouth, UK - March 2020 - July 2020

Acted as a QA Technician embedded on development teams, writing and executing test plans as features were implemented as well as performing Compliance Testing against release platform technical guidelines.

Games Tested: F1 2020, Unannounced VR Game

QA Tester

Globalstep UK/Testology

Aldershot, UK - July 2015 - March 2020

Acted as a QA Tester for Testology and later Globalstep UK, where I was responsible for identifying and reporting bugs and issues on a variety of software and platforms ranging from games to apps and websites.

Games Tested: Biomutant, Worms WMD, Lake Ridden, A Year of Rain, No Man's Sky, Stardew Valley, Darksiders 3, Two Point Hospital. 


Creative Lead/Lead Producer

DiveBomber Studios (Staffordshire University)

Stafford, UK - September 2014 - May 2015

Acted as Creative Lead & Lead Producer for Divebomber Studios, where I was responsible for leading and managing a 24-man team, defining its narrative vision and maintaining key technical documentation for the creation of Definitely Not Dodgeball, a fast-paced third-person multiplayer action game.

3D Artist

Decimation Studios (Staffordshire University)

Stafford, UK - September 2013 - May 2014

Acted as a 3D Modeller and Texture Artist, where I was responsible for modelling and texturing building assets from which units would spawn for War of Terra, a lane-based tower offence RTS.


Game Engine/Modding Experience:

  • Unreal Engine 3 (UDK)

  • Unreal Engine 4

  • Unity

  • Creation Kit

3D Program Experience:

  • Autodesk 3DS Max

  • Pixelogic Z-Brush/Sculptris

  • Blender

  • Substance Painter

Misc Program Experience:

  • Adobe Photoshop

  • Adobe Premier Pro

  • Sony Vegas

  • Twine